You’re also able to pause and use a tactical view of a fight for more direct control over each member of your party. You control one character a time (with easy and instantaneous switching between party members with a single button press), while the rest of your party is governed by AI. The bulk of the game is, of course, spent in combat, where you’ll bring some mixture of warriors, rogues, and mages to bear on the many enemies standing in your way.
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Congress seem downright placid in comparison.
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After settling the mage/templar beef, which can blissfully be done within a few hours of starting the game, you find yourself getting your hands dirty in the field, while also attempting to further the aims of the Inquisition’s diplomatic, intelligence, and military arms in a land with enough squabbling factions to make the U.S. Your character is the sole survivor of said explosion, and is soon swept up in the creation of an Inquisition whose stated aim is to discover the perpetrator of the attack and their motives. That effort takes a little time to become apparent, though, as Inquisition begins with events that are queasily reminiscent of the end of Dragon Age 2: another massive explosion destroys a building with very important people (including what amounts to the Pope of the world’s major religion) inside of it, which in turn causes the mages and templars of Thedas to enter into open warfare. It’s perfectly natural to be skittish about returning to the Dragon Age franchise after the uneven mess that was Dragon Age 2, but give BioWare credit for learning from their mistakes and earnestly trying to fix them. The previous game’s action was largely restricted to the smallish city of Kirkwall Inquisition feels like it contains many times as much land area to explore. Dragon Age 2 removed the option for the player to play as an elf or a dwarf Inquisition restores those choices and throws in the qunari race to boot. Whereas that game’s story focused on what felt like petty political bickering between the templar and mage factions, Inquisition revs up a high fantasy plot of dragonslaying and dealing with immortal mages wishing to rule over all creation. Inquisition also feels like a direct response to the many, many criticisms that were thrown at Dragon Age 2.
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Combat can get messy, but your companions usually hold their own. There aren’t any truly surprising facets to the experience if you’ve played any of BioWare’s previous RPGs (and if you haven't, it makes for a great jumping-on point), but if that’s the worst criticism you can level at a game as well-made and enjoyable as this one, then it’s clear its developers have done something right.
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By the time you get through the many dozens of hours that it’ll take you to complete the main story, you’ll have fought off forces wishing to effectively end the world, explored lush and varied landscapes, crafted and modified a wide variety of weapons and equipment, built up a stronghold that acts as a resting place between quests, made tough choices between mutually exclusive storyline branches, and recruited party members to fight alongside, talk to, and jump in the sack with. This is a game that hits all of the notes that are, by now, quite familiar to fans of BioWare games. If there’s a recipe for what constitutes a BioWare role-playing game locked up in a vault somewhere in Alberta, it’s clear the creators of Dragon Age: Inquisition consulted it religiously as they crafted this latest mega-long adventure.